I am trying with UnityPlugin.
I checked on my IOS device and the "GetOfferings" callback is not being called.
What is the cause?
purchases.GetOfferings((offerings, error) =>
{
if (error != null)
{
LogError(error);
}
else
{
Debug.Log("offerings received " + offerings.ToString());
var yOffset = 0;
foreach (var package in offerings.Current.AvailablePackages)
{
Debug.Log("Package " + package);
if (package == null) continue;
var label = package.PackageType + " " + package.Product.priceString;
CreateButton(label, () => ButtonClicked(package), 500 + yOffset);
yOffset += 70;
}
}
});