I am trying with UnityPlugin.
I checked on my IOS device and the "GetOfferings" callback is not being called.
What is the cause?
purchases.GetOfferings((offerings, error) =>
if (error != null)
Debug.Log("offerings received " + offerings.ToString());
var yOffset = 0;
foreach (var package in offerings.Current.AvailablePackages)
Debug.Log("Package " + package);
if (package == null) continue;
var label = package.PackageType + " " + package.Product.priceString;
CreateButton(label, () => ButtonClicked(package), 500 + yOffset);
yOffset += 70;
Are you still encountering this issue? If so, debug logs might be a good first step for figuring out what’s happening here.
You can enable debug logs by following this guide. After they're enabled you'll see logs like this in the console:
Please ensure the debug logs include the entire app life-cycle, including the messages printed during initialization of the SDK. The more information you include here, the better we'll be able to help.
Let me know if you have any questions!
Thank you for your reply.
I have not yet been able to solve this problem.
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