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RevenueCat/Godot integration

  • September 17, 2023
  • 4 replies
  • 424 views

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  • New Member
  • 1 reply

Considering the latest events around Unity, and the community’s backlash, many are exploring OSS alternatives like Godot. Unfortunately non of the alternatives provide stable IAP solutions.

Would RevenueCat explore the opportunity to port the SDK to Godot, or provide some guidance how this can be accomplished?

I’m particularly interested in a C# port, however GDScript seems better supported. Godot 4 doesn’t build C# to iOS/Android, yet.

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4 replies

cody
RevenueCat Staff
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  • RevenueCat Staff
  • 501 replies
  • September 20, 2023

Hey @AMTM!

We don’t have any plans at this time to support Godot, but I totally understand the need. I’ll leave this thread open for anyone else that is interested and wants to share feedback with the team!


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@AMTM , I’ve made a very quick and dirty port of the Unity SDK to GDScript, here: https://github.com/werdnahull/purchases-godot. Only Android works, so far. 


Yes, I have been using revenuecat with React Native, now I want to use it in Godot, please support Godot.


  • New Member
  • 2 replies
  • April 9, 2025

Reviving this thread - Im working on a Godot 4 game and am intending to use RevenueCat. Have the options for Godot plugin support changed and/or any best practice advice from RevenueCat for Godot mobile and web developers?


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