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Hi All,

I’ve made a very quick and dirty GDScript port of the Purchases Unity SDK to Godot Game Engine here: https://github.com/werdnahull/purchases-godot. Only Android works so far, but iOS is in the works. 

As I said, it was done quick, so quite a few things are not done the “Godot” way, such as function names and variables. Callback functions were converted to signals, however. 

This sounds great! How has it worked out for you so far? Do you have any apps I can check out to see how it looks etc? Any progress on iOS support? I wish RevenueCat would pitch in to help.