Hello,
I want to send a log to our logger system when a purchase success.
I can get subscription started log from PurchaseProduct method’s callback. But I can’t find a way to send a log when subscription renewed. For example, Unity IAP system was sending a purchase log at the first opening after the player renewing their subscription.
PurchaseProduct Method:
12 private MakePurchaseFunc MakePurchaseCallback { get; set; }34 public void PurchaseProduct(string productIdentifier, MakePurchaseFunc callback,5 string type = "subs", string oldSku = null, ProrationMode prorationMode = ProrationMode.UnknownSubscriptionUpgradeDowngradePolicy)6 {7 MakePurchaseCallback = callback;8 _wrapper.PurchaseProduct(productIdentifier, type, oldSku, prorationMode);9 }
I can see this logs from your Customer History

Thank you!