private void Start()
{
#if UNITY_ANDROID && !UNITY_EDITOR
_wrapper = new PurchasesWrapperAndroid();
#elif (UNITY_IOS || UNITY_VISIONOS) && !UNITY_EDITOR
_wrapper = new PurchasesWrapperiOS();
#else
_wrapper = new PurchasesWrapperNoop();
#endif
if (!string.IsNullOrEmpty(proxyURL))
{
_wrapper.SetProxyURL(proxyURL);
}
if (useRuntimeSetup) return;
Configure(string.IsNullOrEmpty(appUserID) ? null : appUserID);
GetProducts(productIdentifiers, null);
}Question
Unity SDK Not Working On MacOS Platform?
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