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Unity change language of paywall?

  • June 25, 2026
  • 10 replies
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It’s possible to change the language of the paywall? The user can select an specific language so its strange the the entire app is one one language and the paywall in another, I saw that there’s iOS and Android implementations for this but I have not seen a implementation in Unity, have this been implemented yet? Or it’s currently not possible in Unity?

Best answer by matt-heaney

Hey ​@AlanWordbox,

 

Matt from RevenueCat here, tagging in for Tarek while he is out of the office today!

 

I just wanted to pass on the good news that this change has now been released and is ready to use. This is available in v9.5.0 of the purchases-unity SDK.

 

If you have any additional questions, or if there is anything else we can do to help, please let us know!

 

Thanks,

10 replies

Tarek
RevenueCat Staff
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  • RevenueCat Staff
  • June 26, 2026

Hey Alan!

 

Tarek from Developer Support here.

 

Great question! You're right that this is something we support on some platforms but not all yet.

 

The feature you're describing is our preferred UI locale override for paywalls. It lets you force the paywall into a specific language regardless of the device's language. On iOS and Android (and React Native, Flutter, and Capacitor) you can set it at configuration time or override it at runtime. You can see the platform examples here: Setting a preferred locale.

 

Unfortunately, this isn't available in the Unity SDK yet. Today, Unity paywalls follow the device's locale, and there's no API to override the paywall's language from your app.

 

I'm passing through this feature request on your behalf so our team can track the demand

.

In the meantime, I'm afraid the only lever available on Unity is the device/app locale itself

.

Thanks for flagging it and I'm sorry I'm not able to give you a working solution right now, but I hope the team can quickly get something working there!

 

Best regards,


Tarek
RevenueCat Staff
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  • RevenueCat Staff
  • June 26, 2026

Hey ​@AlanWordbox,

As a follow-up, I just wanted to tell you engineering confirmed we'll be adding this capability in the Unity SDK.

Please bear with us in the meantime.

Best

 


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  • Author
  • New Member
  • July 1, 2026

Thank you very much, will keep an eye on the updates to see when this gets added!


Tarek
RevenueCat Staff
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  • RevenueCat Staff
  • July 2, 2026

You're welcome ​@AlanWordbox!

 

Do you also want me to keep you updated here or do you prefer to track updates yourself?

 

Best


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  • Author
  • New Member
  • July 2, 2026

If you could update this thread it could help me and others that find this thread in the future, thank you very much!


Tarek
RevenueCat Staff
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  • RevenueCat Staff
  • July 6, 2026

Hey Alan,

 

The PR was merged and I got confirmation it's coming up in the next release, this week.

 

I'll you know once it lands!

 

Best,


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  • Author
  • New Member
  • July 9, 2026

That’s great, thank you very much! 😁


matt-heaney
RevenueCat Staff
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  • RevenueCat Staff
  • Answer
  • July 9, 2026

Hey ​@AlanWordbox,

 

Matt from RevenueCat here, tagging in for Tarek while he is out of the office today!

 

I just wanted to pass on the good news that this change has now been released and is ready to use. This is available in v9.5.0 of the purchases-unity SDK.

 

If you have any additional questions, or if there is anything else we can do to help, please let us know!

 

Thanks,


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  • Author
  • New Member
  • July 10, 2026

I updated the plugin and implemented the localized paywall and it worked perfectly! Thank you for your fast response and implementation


Tarek
RevenueCat Staff
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  • RevenueCat Staff
  • July 10, 2026

Hey ​@AlanWordbox,

 

You're most welcome, happy to help!

 

Best,