I’d like to test if my app works better with subscription based or consumable based model.
In subscription-based model, users will be presented a Paywall Screen to subscribe weekly to be a “premium” user, so they can play unlimited games.
In consumable-based model, users will be presented a Paywall Screen to purchase X number of games. When they play X number of games, they will be presented another Paywall to top-up.
Is RevenueCat Experiments suitable for this use case?
Couple of points I’m curious are:
- Does Experiment Results work as expected with different monetisation models? Especially LTV is the concern point.
- With the nature of the Experiment, I need to show “Remaining Games”, “How To Get Refund”, “Current Subscription” etc. information in different screens. This means I need to know the bucketing value of the user. Does RevenueCat Experiments provide this? (I guess I can check current offering in different screens to get the experiment bucketing value and show correct UX)
Best answer by Michael FogelView original