Hello,
My team is having difficulty integrating RevenueCat into our Unity based game (iOS and Android). Are there sample applications for Unity that illustrate use of RevenueCat for subscription billing.
Hello,
My team is having difficulty integrating RevenueCat into our Unity based game (iOS and Android). Are there sample applications for Unity that illustrate use of RevenueCat for subscription billing.
Hey
We have a simple Unity sample here: https://github.com/RevenueCat/purchases-unity/tree/main/Subtester
Let me know if that helps! I’ll add this to our backlog to work on improving our Unity sample.
Thank you that helps.
They are still struggling with just getting this connected. Latest issue is here:
Hey
Was this issue resolved? If not, can you provide some more information here? What are you trying to do, and what is happening instead?
Hey
Was this issue resolved? If not, can you provide some more information here? What are you trying to do, and what is happening instead?
We’re having serious issues resolving this. Mainly getting the Google Play account to recognize the Google Cloud stuff, getting the project updated to support subscription billing. I may just have to abandon the idea of using a subscription model at all.
Hey, Cody!
Thank you for this short video showing a bit of Unity way of implementing IAP. Would be happy to have longer, more detailed video. I am reading all the docs and a bit frustrating to understand.
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