Skip to main content
Answer

IOS in app puchases error

  • October 4, 2022
  • 2 replies
  • 739 views

Forum|alt.badge.img+4
When I run my application on Android, I make my payment, but I get such an error on iOS. what would be the reason.

 

 

NSLocalizedDescription=No active account}

2022-10-04 14:46:59.552858+0300 Runner[605:34013] [Purchases] - DEBUG: â„šī¸ Vending Offerings from cache

2022-10-04 14:46:59.553063+0300 Runner[605:34013] [Purchases] - INFO: 💰 Purchasing Product 'subscription_annual_1' from package in Offering 'subscriptions'

2022-10-04 14:46:59.591310+0300 Runner[605:35590] [Default] Error enumerating unfinished transactions: Error Domain=ASDErrorDomain Code=509 "No active account" UserInfo={client-environment-type=Sandbox, storefront-country-code=USA, NSLocalizedDescription=No active account}

2022-10-04 14:47:00.454386+0300 Runner[605:34013] [Purchases] - DEBUG: â„šī¸ Vending Offerings from cache

2022-10-04 14:47:00.454755+0300 Runner[605:34013] [Purchases] - INFO: 💰 Purchasing Product 'subscription_monthly_1' from package in Offering 'subscriptions'

2022-10-04 14:47:00.505254+0300 Runner[605:35728] [Default] Error enumerating unfinished transactions: Error Domain=ASDErrorDomain Code=509 "No active account" UserInfo={client-environment-type=Sandbox, storefront-country-code=USA, NSLocalizedDescription=No active account}

Best answer by Insense Health

Hey,
yes I was getting an error even though I created it. Finally, when I tried it on the real device with the same version, I saw that it worked without any errors. I guess Appstore was always getting this error because it didn't run on real devices. My Appstore application was finally published with the screen recordings I took from the real device. Maybe this will help some.

This post has been closed for comments

2 replies

Jacob Eiting
RevenueCat Staff
Forum|alt.badge.img+5
  • RevenueCat Staff
  • October 18, 2022

Hi there! Have you created a Sandbox testing account for iOS?


Forum|alt.badge.img+4

Hey,
yes I was getting an error even though I created it. Finally, when I tried it on the real device with the same version, I saw that it worked without any errors. I guess Appstore was always getting this error because it didn't run on real devices. My Appstore application was finally published with the screen recordings I took from the real device. Maybe this will help some.